Posts Tagged ‘ game

Connect Four

I don’t know if this is the most recent working version, but I think it is. Also, I really wanted to post this anyways. Please let me know if you beat it or you find any bugs.

The program uses a depth-first game tree search and heuristics to come to the correct answer. In less than a second, it comes to the best move thinking about 7 moves in advance. The difficulty is how far ahead it thinks. Please enter integers – I tried to idiot proof it but wasn’t completely successful.

Connect Four Program

jDefense 0.2 Released

Version 0.2 Alpha 3 has been released with some new features:

  • Supports splits in map path
  • Supports multiple Start/End points
  • Implements ‘Y’ character in map files for a split
  • Randomizes enemy path when there are splits
  • Reads skin file names from Properties file
  • Reads game play settings from Properties file

Download the newest version from the download page.

jDefense 0.1.2

We have released the newest version of jDefense which has some major bug fixes, and minor graphical updates. The game is now fully playable, and just needs to be balanced. The newest version is available at http://jdefense.sourceforge.net